![]() We’ve used it, always allowed them to succeed, roll determined if enemy got opp attack I allow this anyway, makes shove more useful.Īllows a creature to try and duck and roll through a hostile creature’s space Using the shove allows you to force the target to any direction 5ft within reach Uses bonus action to make contested strength checkĪdvantage if over runner is larger than defender If you can’t take reaction, can’t take opp attackĬreature can force their way through a hostile creature’s space Opp attack doesn’t consume reaction, but can only do one Grants advantage on opportunity attacks for a turn In tandem: Kick the weapon away and grab it and run away with it.Ĭreature can mark target when it makes a melee attack Smaller creature gains advantage on attack rolls against itĭuck and hide in difficult places to avoid being attacked by monsterĬreature can make attack roll vs contested check to force them to drop a weapon Simpler actions give bonus, more complex actions take penaltyįorces character take chosen action or lose actionĬlimbing onto a creature can allow for interesting and fun combatĬontested checks to move into place on a creature’s back or limb Modifiers added to initiative based on size and action taken. Whichever side it is, team may decide what order everyone’s actions go inįirst team to go, may wipe out other team.Ĭreates a much less predictable order of combat ![]() Not every table will use them, causing player confusionĮach person and monster rolls a d20 no modifier Offers additional ways to deal with certain mechanics From allowing characters and monsters to flank, alternate initiative rules and even rules for climbing atop larger creatures and moving around their bodies to hide or take cover from their attacks. These optional rules are designed to give players more options in combat. Crit Academy discusses the collection of combat options in the D&D Dungeon Master's Guide.
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